Building Interactive Systems: Principles for Human-Computer Interaction

Building Interactive Systems: Principles for Human-Computer Interaction

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This innovative text focuses on the architectures, mathematics, and algorithms that are integral to creating reliable user interfaces. The first sixteen chapters cover the concepts required for current graphical user interfaces, including specific emphasis on the Model-View-Controller architecture. The second part of the book provides an overview of key research areas in interactive systems, with a focus on the algorithms required to implement these systems. Using clear descriptions, equations, and pseudocode, this text simplifies and demystifies the development and application of a variety of user interfaces. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.Fitting interactive computing into the lives of people poses challenging usability problems. This chapter, however, focuses ... Mitsubishi has introduced a fanless projector using LEDs for the light, but the brightness is not very high. In additionanbsp;...

Title:Building Interactive Systems: Principles for Human-Computer Interaction
Author: Dan Olsen
Publisher:Cengage Learning - 2009-01-07

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