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qThe sixteen essays in this collection offer critical examinations of the issue of control in video games, including different ways to theorize and define control within video gaming and how control impacts game design and game play. Close readings of specific games consider how each locates elements of control in their structuresq--Provided by publisher.In turn, these shorter narratives imply certain characterizations on behalf of the player. For instance ... Many players would possibly agree that a game like Call of Duty: Black Ops is played by players for the multiplayer online experience.

Author: Matthew Wysocki
Publisher:McFarland - 2013-02-01

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