Dictionary of Toys and Games in American Popular Culture

Dictionary of Toys and Games in American Popular Culture

4.11 - 1251 ratings - Source

Keep the information you need on playthings and pop culture at your fingertips! The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This enlighteninga€”and entertaininga€”resource, complete with cross-references, provides easy access to concise but detailed descriptions that place toys and board games in their social and cultural contexts. From action figures to yo-yos, the book is your tour guide through the museum of sought-after collectibles and forgotten treasures that mirror the fads and fashions that helped define pop culture in the United States. The Dictionary of Toys and Games in American Popular Culture is a historical, yet current, reflection of societya€™s ever-changing attitudes toward childhood and its cultural touchstones. The book is filled with physical descriptions of each entry, including size, color, and material composition, and the age group most often associated with the item. It also includes biographical sketches of inventors, manufacturers, and distributorsa€” a virtual a€œWhoa€™s Whoa€ of the American toy industry, including Milton Bradley, Walt Disney, and Jim Henson. With a brief glimpse through its pages or a lengthy look from cover to cover, youa€™ll discover (or re-discover) real hero action figures, toys with commercial tie-ins, fast-food promotional giveaways, penny prize package toys, and advertising icons and characters in addition to beloved toys and board games like Etch-a-SketchAr, Lincoln LogsAr, ColorformsAr, YahtzeeAr, and Burp Gun, the first toy advertised on nationwide television. The Dictionary of Toys and Games in American Popular Culture presents easy-to-access and easy-to-read descriptions of such toys as: BarbieAr, bendies, and Beanie BabiesAr MonopolyAr, Mr. MachineAr, and Mr. Potato Heada„c PezAr, Plah-DohAr, and Pound PuppiesAr ScrabbleAr, Silly PuttyAr, and SlinkyAr Tiddly WinksAr, Tinker ToysAr, and Twistera„c and looks at the people behind the scenes of the biggest names in toys, including LEGOAr (Ole Kirk Christiansen) Fisher-PriceAr (Homer G. Fisher) MattelAr (Ruth and Elliott Handler) Hasbroa„c (Alan, Merrill, and Stephen Hassenfeld) Toys R UsAr (Charles Lazarus) Parker BrothersAr (Edward and George Parker) F.A.O. Schwartz (Frederick Schwartz) KennerAr (Albert Steiner) TonkaAr (Russell L. Wenkstern) The Dictionary of Toys and Games in American Popular Culture also includes an index and a selected bibliography to meet your casual or professional research needs. Faster (and more entertaining) than searching through a vast assortment of Web sites for information, the book is a vital resource for librarians, toy collectors and appraisers, popular culture enthusiasts, and anyone with an interest in toysa€”past and present.Among the nurtured emotions were love, friendship, trust, and good sportsmanship. ... Worlds of Wonder was undoubtedly inspired by Disneylanda#39;s animatronic animals and supplied this teddy with his ... on guessing parts of rebuses); Jeopardy (supplying the correct questions to answers, rising in difficulty according to howanbsp;...

Title:Dictionary of Toys and Games in American Popular Culture
Author: Frank Hoffmann, Frederick J Augustyn, Jr, Martin J Manning
Publisher:Routledge - 2013-10-08

You must register with us as either a Registered User before you can Download this Book. You'll be greeted by a simple sign-up page.

Once you have finished the sign-up process, you will be redirected to your download Book page.

How it works:
  • 1. Register a free 1 month Trial Account.
  • 2. Download as many books as you like (Personal use)
  • 3. Cancel the membership at any time if not satisfied.

Click button below to register and download Ebook
Privacy Policy | Contact | DMCA