The Art of Producing Games

The Art of Producing Games

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Analyzes aspects of designing and building a successful videogame, from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of the component elements--script, storyboards, screenplay, graphics, video, music, sound effects, and code. Original. (Beginner)DEBATES IN MODERN GAME DESIGN by fnwif Mmi ComaAlutra l Authora#39;s Bht1 Mnsery 2. ... u the frit ptace they have been coBected and wiD tem at the* tong- term home The j , to the teft nctude a art of Frequentty Aiked Quesboos about the palt;oject, a deicnpbon of then format. ... Games like Tetris, Everguest, and The Sims sit on the other side of the border, either entirely abstract, or allowing players theanbsp;...

Title:The Art of Producing Games
Author: David McCarthy, Ste Curran, Simon Byron
Publisher:Course Technology - 2005

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